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AI Insights · Timothy · April 2024

Top 5 Co-op Games on iOS in Italy: Q1 2024 Performance

Discover how the top 5 co-op games on iOS performed in Italy during the first quarter of 2024, with insights on downloads, revenue, and active users.

Top 5 Co-op Games on iOS in Italy: Q1 2024 Performance

In the first quarter of 2024, the top 5 co-op games on the iOS platform in Italy showed varied performance trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower reveals interesting insights into the popularity and financial success of these games.

MONOPOLY GO! from Scopely, Inc. experienced a decline in weekly downloads, starting from around 34.9K in early January and decreasing to approximately 10.9K by the end of March. The game's weekly revenue fluctuated, peaking at about $315K in the second week of January and ending the quarter with around $201K. Active users also saw a downward trend, starting at roughly 156.7K and dropping to about 81.2K.

Brawl Stars by Supercell saw significant growth in both downloads and revenue. Weekly downloads increased from approximately 21K in early January to an impressive 241.9K by the end of March. Revenue followed a similar upward trajectory, starting at around $172.8K and reaching a peak of approximately $534.2K. Active users also saw a consistent rise, beginning at about 543.4K and ending the quarter at around 1.28M.

Call of Duty®: Mobile by Activision Publishing, Inc. showed a steady decrease in weekly revenue, starting at about $236.7K in early January and declining to approximately $30.6K by the end of March. Downloads also decreased, from around 10.5K to roughly 6K. The number of active users fluctuated but generally declined from about 234.4K to around 175.8K.

Clash of Clans, another hit from Supercell, displayed relatively stable performance in terms of active users, maintaining around 477.1K to 495.3K throughout the quarter. Weekly revenue showed some volatility, with a notable increase to approximately $129.9K in the last week of February but ending the quarter at around $43.5K. Downloads remained steady, fluctuating between 4K and 5.5K.

Lastly, PUBG MOBILE from Tencent Mobile International Limited had a varied performance. Weekly downloads remained relatively low, ranging from about 2K to 3.2K. Revenue, however, showed a significant increase towards the end of the quarter, peaking at approximately $117.9K in mid-March. Active users remained fairly stable, hovering around 55K to 65.8K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024